2023 - Merit Award
Hangzhou, China
陈沛涛,中国/杭州
Chen Peitao—Hangzhou, China
作者介绍
1994年生于广东汕头,2017年,毕业于中国美院视传系,获学士学位;2018年,受公派赴瑞士苏黎世艺术学院Transcultural Collaboration 2018跨文化合作交换学习。2021年,毕业于中国美院视传系视觉传达设计与理论研究方向,获艺术设计硕士学位,导师为毕学锋教授。 设计作品曾荣获多次奖项与参展入选:如第十三届全国美展平面设计类获奖提名(全国仅3件)、中国国际海报双年展、SAGD上海+亚洲平面设计双年展、GDC设计奖2019最佳奖(金奖)&优异奖、SGDA 2021奖学金、入选深圳国际海报节专业组&Motion组&学生组铜奖、澳门设计大奖提名奖、第三、四届SDAY两度深圳创意设计新锐奖新星奖、Award360年度设计TOP100、HiiiBrand Award 全场大奖&佐藤卓评审奖& 2项铜奖&优秀奖、CGDA2项金奖&2项铜奖&3项优秀奖、白金创意大赛金奖&银奖&评审奖&优秀奖、泰达杯青年创意设计大赛·全球铜奖、YOUNG BATTLE 2019最佳奖、入选YOUNG BLOOD AWARD 2021、靳埭强设计奖、台湾国际学生创意设计大赛优秀奖等。
Born in Shantou, Guangdong in 1994, graduated from the Department of Visual Communication of the China Academy of Art in 2017 with a bachelor's degree. In 2018, he was sent to the Transcultural Collaboration 2018 cross-cultural cooperation exchange study at the Zurich Academy of Arts, Switzerland. In 2021, he graduated from the Department of Visual Communication Design and Theory of China Academy of Art with a master's degree in art design, supervised by Professor Bi Xuefeng. His design works have won many awards and participated in exhibitions: such as the 13th National Art Exhibition Graphic Design Award Nomination (only 3 pieces in the country), China International Poster Biennale, SAGD Shanghai + Asia Graphic Design Biennale, GDC Design Award 2019 Best Award (Gold Award) & Merit Award, SGDA 2021 Scholarship, Selected for the Bronze Award in the Professional Group & Motion Group & Student Group of the Shenzhen International Poster Festival, Nomination Award of Macao Design Award, 3rd and 4th SDAY Shenzhen Creative Design New Star Award, Award360 Design TOP100, HiiiBrand Award Grand Prize &2 Bronze &Excellence Awards, CGDA 2 Gold Awards &2 Bronze Awards &3 Excellence Awards, Platinum Creative Competition Gold &Silver &Jury Award & Excellence Award, TEDA Cup Youth Creative Design Competition Global Bronze Award, YOUNG BATTLE 2019 Best Award, Selected for YOUNG BLOOD AWARD 2021, Kan Tai-Keung Design Award, Taiwan International Student Creative Design Competition Excellence Award, etc.
作品名称:字面意思字体系列手册(Font Manual of TypeFace)
作品介绍
《金刚经》中谓“我相、人相、众生相、寿者相”揭示了“本体、客体、时间、空间”,而“四相”之根即为“我相”。面对着愈加复杂的世界,我们更加执着于外部环境定义自我的看法,而没有从“本体”出发去执掌自我,如何从“我执”到“执我”,是我们成长中需要持续思考的自我式发问。 作品Typeface是一场视觉上的时间游戏,Type与Face构成了这场游戏的主角,游离在实时动态+交互的平行时空概念之中。通过面对镜头下的我相,任由你去掌控字面的时空变化,而落入时空的字面,到底有多少可能性,都由你我来定义。这场视觉时间游戏从未间断,而作品更是一种“现在进行式的共创”状态,需要观众介入作品最终完成体验交互。自展出之始,就在后台存储一张张命名为Typeface.jpg的序列帧,而Type和Face随着不同的“我相”层与其输入不同的信息层,实时动态呈现成倍数增长的双重变量,使得最终作品形成庞大数量的逐帧Typeface数据库,呈现视觉时空之下字面亦众生、千人亦千面的字面交互实验场。
In the "Diamond Sutra", the "self-phase, human phase, sentient beings, and longevity phase" reveals the "noumenon, object, time, and space", and the root of the "four phases" is the "self-phase". In the face of an increasingly complex world, we are more obsessed with the view of defining ourselves in the external environment, instead of controlling ourselves from the "ontology". How to change from "ego grasping" to "holding self" is what we need to continue to think about as we grow up Ask yourself questions. The work Typeface is a visual game of time. Type and Face constitute the protagonist of this game, floating in the concept of parallel time and space of real-time dynamics + interaction. By facing the face of me under the camera, you are allowed to control the literal changes in time and space, and the possibility of falling into the literal of time and space is defined by you and me. This visual time game has never been interrupted, and the work is a state of "now-on-going co-creation", requiring the audience to intervene in the work to complete the experience interaction. Since the beginning of the exhibition, serial frames named Typeface.jpg have been stored in the background, and Type and Face, along with different "self-face" layers and input different information layers, dynamically present a double-fold increase in real time. Variables make the final work form a huge number of frame-by-frame Typeface databases, presenting a literal interactive experimental field where literal beings and thousands of people are also thousands of faces under visual time and space.
In the "Diamond Sutra", the "self-phase, human phase, sentient beings, and longevity phase" reveals the "noumenon, object, time, and space", and the root of the "four phases" is the "self-phase". In the face of an increasingly complex world, we are more obsessed with the view of defining ourselves in the external environment, instead of controlling ourselves from the "ontology". How to change from "ego grasping" to "holding self" is what we need to continue to think about as we grow up Ask yourself questions. The work Typeface is a visual game of time. Type and Face constitute the protagonist of this game, floating in the concept of parallel time and space of real-time dynamics + interaction. By facing the face of me under the camera, you are allowed to control the literal changes in time and space, and the possibility of falling into the literal of time and space is defined by you and me. This visual time game has never been interrupted, and the work is a state of "now-on-going co-creation", requiring the audience to intervene in the work to complete the experience interaction. Since the beginning of the exhibition, serial frames named Typeface.jpg have been stored in the background, and Type and Face, along with different "self-face" layers and input different information layers, dynamically present a double-fold increase in real time. Variables make the final work form a huge number of frame-by-frame Typeface databases, presenting a literal interactive experimental field where literal beings and thousands of people are also thousands of faces under visual time and space.