2017 - Merit Award
Saint-Etienne, France
Captain Ludd Studio (CLS)
Saint-Etienne, France
Professional Group
Captain Ludd Studio (CLS) is an international designer collective based in St Etienne that aims to promote design and craftsmanship practices in different forms. From providing services to community-led workshops, CLS has facilitated and created innovative collaborative projects that meet different audiences and needs. Each CLS’s member has developed different skills and interests that not only complements the teamwork but also enables the collective to attend to different kinds of public and actions, responding to various demands of an object, space, graphic and digital design. CLS has a fully equipped workshop in-house for screen printing and carpentry and a prototype machinery, which allow the merging of craftsmanship and design in the construction process.
After finishing the studies at the School of Art and Design of St Etienne, Paul Buros, Pierrick Faure, Juliana Gotilla and Martin Guillaumie founded the collective Captain Ludd in 2013 with a common interest in sharing knowledge and combining digital technology with handicraft practices.
《Pixel-Dormoy》
Category | Interactive Media: Game & Software Design
Group | Professional
The OVE Foundation in partnership with the Cité du Design of Saint-Étienne has welcomed designers to join its medical-educational program. As part of the Pixel-Dormoy residency, Captain Ludd Studio (CLS) was invited to share its expertise with young people with behavior disorders. For the residency, CLS has used graphic design methodologies to encourage teenagers to be open to new environments and learn to express themselves.
The aim of the residency was to rethink forms of rules of procedure and applied them in graphics techniques such as silk screening, engraving, video games, stencils and photography. Several introductory workshops have been realized during the creative processes in which understanding the context was also a crucial part.
Throughout the development of the project, CLS has worked in different ways from paper to video games. In the paper edition of the rules of procedure, each booklet was unique and personalized by the teenagers. The setting on each page was designed in collaboration with the CLS and participants, including the Marxgram typography made by them.
The prototyped video game, scripted and designed by the teenagers, embodied their ideas, applying a fantasized ITEP, where the goal was to respect the rules such as real-life constraints like being on time, not to touch someone else’s belongings, and so on.
All these rules have become an element of play. As they embody their avatar, the teenagers seize the rules and accept/understand them little by little. The enhancement of this work happened in the exhibition “On Our Scale” as part of the OFF, the International Design Biennale Saint-Etienne 2017, an opportunity to show to others their involvement in the project.